Recently, there have been reports of potential redundancies at ZA/UM studio following the cancellation of X7, a standalone expansion to the beloved game Disco Elysium. This decision has sparked controversy and shed light on the tumultuous events that have unfolded within the studio. PC Gamer’s Ted Litchfield conducted interviews with current and former employees to uncover the details surrounding the cancellation, layoffs, and the mistreatment of writer Argo Tuulik.
Disco Elysium was released to critical acclaim on October 15th, 2019. It was praised for its innovative gameplay mechanic and compelling narrative. However, the success of the game was overshadowed by internal conflicts within the studio. Setting creator and lead ideasman Robert Kurvitz was removed from the studio, leading to a chain of events that resulted in the departure of other key figures.
The cancellation of X7, the standalone expansion to Disco Elysium, came as a shock to many. This decision not only affected the future of the game but also resulted in a significant number of layoffs at the studio. One of the most controversial aspects of this issue was the treatment of writer Argo Tuulik, who was subjected to a “humiliation campaign” as apparent retaliation for his involvement in a documentary.
Tuulik, the lead writer for X7, was targeted by studio executives who felt threatened by his growing popularity and support from fans. He was unfairly demoted, criticized, and made to doubt his own abilities. The intimidation tactics used against Tuulik reveal a toxic work environment where creativity and talent are not valued.
The events surrounding the cancellation of X7 and the subsequent layoffs have had a profound impact on the morale of the remaining employees. Many talented individuals, such as physicist turned game developer Dora Klindžić, felt disillusioned by the chaotic situation at the studio. The lack of transparency and communication from studio leadership only added to the sense of uncertainty and instability.
The controversy surrounding the cancellation of X7 at ZA/UM studio highlights the challenges and conflicts that can arise within the video game industry. It is essential for studios to prioritize transparency, communication, and respect for their employees in order to foster a healthy work environment. The mistreatment of individuals like Argo Tuulik serves as a reminder of the importance of maintaining integrity and professionalism in all aspects of game development.
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